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Where Creativity Becomes Reality

Bringing ideas to life in Duke鈥檚 Co-Lab Studio

The Co-Lab Studio on West Campus features around 60 3-D printers that are open to Duke students, staff and faculty.
The Co-Lab Studio on West Campus features around 60 3-D printers that are open to Duke students, staff and faculty.

Near humming 3-D printers in the Co-Lab Studio on West Campus, completed printing projects sit on a table, waiting to be claimed.

They鈥檙e all made of the same gray plastic, but the similarities end there.

Next to a bust of Darth Vader is a small sleeping dog. Nearby, there鈥檚 a Bart Simpson figurine, chess pieces and several vases. Scattered among them are harder-to-place objects.

Chip Bobbert, digital media and emerging technologies engineer for the , runs the lab and can identify most of what鈥檚 on the table: A cluster of cylinders is a coin sorter. That knobby, curving mass is a reproduction of a human jawbone. When he picks up a foot-tall, hollow object that tapers at the top, he looks puzzled.

鈥淚 get excited when I see something sitting out there and I don鈥檛 know what it is,鈥 Bobbert said. 鈥淢aybe it鈥檚 nothing. But maybe that鈥檚 a potential solution to one of the problems that
are out there.鈥

Since opening in 2015, the has been where many of the Duke community鈥檚 ideas 鈥 both weighty and whimsical 鈥 have become gray plastic reality. The lab features around 60 3-D printers, some simple enough to handle Darth Vader and others sophisticated enough to turn diagnostic medical images into detailed renderings of human organs.

Using computer-aided design software and the lab鈥檚 online interface, Duke community members are invited to use the machines. More than 1,000 unique users printed nearly 20,000 jobs in the Co-Lab鈥檚 first year.

From solving problems to finding new ways to braid fun with learning, Duke faculty and staff have joined students in being led to the lab by curiosity.

Kevin Caves holds the 3-D snap-on casing that turns a doorbell into a potentially  life-saving alert system for ALS patients.

Crafting simple solutions

The objects that biomedical engineering professor Kevin Caves prints a few times a month aren鈥檛 flashy: a cylinder with holes and a small two-piece box.

They may not look like much, but as elegantly simple solutions for the often-overlooked problems people with disabilities face, they capture the beauty of the lab in a way
few other items can.

With the lab, Caves was able to perfect the cylinder with holes so it could help a non-verbal patient hold a laser pointer to communicate. 

Now when he visits ALS patients, Caves often hands out the other item 鈥 a small box, which, when snapped around a standard store-bought doorbell, becomes an easy-to-use and potentially life-saving alert system.

Before coming to Duke, Caves worked at rehabilitation hospitals, designing, building and delivering devices to help people with disabilities. He said he wouldn鈥檛 be able to create the cylinder
and small box without the lab.

鈥淚 probably would have had to get metal or plastic stock and taken it into a machine shop and bored out the holes for it,鈥 he said. 鈥淭hat would have really been challenging.鈥

While the has a few 3-D printers, Caves recommends his students experience the lab. It鈥檚 got the volume to handle their needs, a student staff to offer guidance and machines that allow them to chase creativity wherever it leads.

鈥淚鈥檓 really glad this is here,鈥 Caves said.

Carol Apollonio sits with the Fyodor Dostoevsky figures she and her students printed with help from the Co-Lab Studio.Spanning disciplines

Last year, Carol Apollonio, professor of the practice of Russian in the , heard a colleague discuss a Co-Lab Studio showcase.

鈥淵ou know, they can print anything,鈥 the colleague told her.

At the time, Apollonio was planning the Dostoevsky Games, a student competition based on the life and work of 19th-century Russian novelist Fyodor Dostoevsky.

To strike the right, slightly irreverent tone for the event, she knew she needed
a symbol. While listening to her colleague, she realized she may have just found it.

鈥淐ould they print action figures from Russian literature?鈥 Apollonio asked.

Not long after that conversation, Apollonio visited the lab and asked the staff if her idea was feasible. 

鈥淚t was so exciting to realize that they were open to let people use these things for other areas,鈥 Apollonio said.

After finding a design for a Dostoevsky bust online and a suitable body design to put it on, Apollonio went forward with her idea.

鈥淓veryone in my field would recognize him immediately,鈥 Apollonio said of the figure. 鈥淚t鈥檚 a very good likeness.鈥

When the event rolled around in late March, the winners of the competition each took home their own small Dostoevsky, and Apollonio got a souvenir that still makes her smile.

Chris Hubbard holds a prototype for the Hydro Disc, which is designed to create electric current from the flow of a creek or stream.Following ideas

Version 1.2 of Chris Hubbard鈥檚 Hydro Disc power generation system isn鈥檛 perfect.

Designed as a portable way to turn the flow of a creek into electricity, Hubbard admits the design of the current model鈥檚 turbine still needs work.

鈥淩ight now, it鈥檚 a conversation piece,鈥 Hubbard said of the mass of gray plastic shaped like a very large mushroom.

A lifelong inventor and tinkerer, Hubbard isn鈥檛 done with it.

As a kid, he modified a remote-controlled airplane, eventually turning it into a remote-controlled car and finally, a remote-controlled boat outfitted with small rockets.

As an adult, he developed a machine that printed photos on magnets and a portable speaker system for online music. Now, as a clinical informatics architect, Hubbard brings his creative spirit to the data management structure of .

Fascinated by alternative energy sources, the Co-Lab Studio helps bring his ideas closer to reality by allowing him to make parts he couldn鈥檛 create any other way.

Hubbard learned how to use the printers on the studio鈥檚 website and took design courses on Lynda.com, a tutorial site that鈥檚 free for Duke employees. Last winter, he started designing the project on his home computer and printing parts in the Co-Lab.

鈥淭o me, innovation is a combination of resource, opportunity and inspiration,鈥 Hubbard said. 鈥淭he Co-Lab provided the resource and the opportunity. All we 鈥 the Duke community 鈥 have to do is provide the inspiration.鈥